@手ぶれ
--track0:振幅,0,100,10
--track1:角度,0,180,0.1,0.01
--track2:間隔,0,100,50
cam = obj.getoption("camera_param")
if( obj.track2 == 0 ) then
	cam.tx = cam.tx+rand(-obj.track0,obj.track0,0)
	cam.ty = cam.ty+rand(-obj.track0,obj.track0,1)
	cam.tz = cam.tz+rand(-obj.track0,obj.track0,2)
	cam.rz = cam.rz+rand(-obj.track1,obj.track1,3)
else
	t = obj.time*100/obj.track2
	p = math.floor(t)
	t = t-p
	x0 = obj.rand(-1000,1000,0,p+0)/1000*obj.track0
	x1 = obj.rand(-1000,1000,0,p+1)/1000*obj.track0
	x2 = obj.rand(-1000,1000,0,p+2)/1000*obj.track0
	x3 = obj.rand(-1000,1000,0,p+3)/1000*obj.track0
	y0 = obj.rand(-1000,1000,1,p+0)/1000*obj.track0
	y1 = obj.rand(-1000,1000,1,p+1)/1000*obj.track0
	y2 = obj.rand(-1000,1000,1,p+2)/1000*obj.track0
	y3 = obj.rand(-1000,1000,1,p+3)/1000*obj.track0
	z0 = obj.rand(-1000,1000,2,p+0)/1000*obj.track0
	z1 = obj.rand(-1000,1000,2,p+1)/1000*obj.track0
	z2 = obj.rand(-1000,1000,2,p+2)/1000*obj.track0
	z3 = obj.rand(-1000,1000,2,p+3)/1000*obj.track0
	r0 = obj.rand(-1000,1000,3,p+0)/1000*obj.track1
	r1 = obj.rand(-1000,1000,3,p+1)/1000*obj.track1
	r2 = obj.rand(-1000,1000,3,p+2)/1000*obj.track1
	r3 = obj.rand(-1000,1000,3,p+3)/1000*obj.track1
	x,y,z = obj.interpolation(t,x0,y0,z0,x1,y1,z1,x2,y2,z2,x3,y3,z3)
	cam.tx = cam.tx + x
	cam.ty = cam.ty + y
	cam.tz = cam.tz + z
	r = obj.interpolation(t,r0,r1,r2,r3)
	cam.rz = cam.rz + r
end
obj.setoption("camera_param",cam)

@目標中心回転
--track0:水平回転,-3600,3600,0,0.01
--track1:垂直回転,-3600,3600,0,0.01
cam = obj.getoption("camera_param")
x = cam.x-cam.tx
y = cam.y-cam.ty
z = cam.z-cam.tz
-- 水平回転
vx = cam.ux
vy = cam.uy
vz = cam.uz
r = obj.track0*math.pi/180
s = math.sin(r)
c = math.cos(r)
m00 = vx*vx*(1-c)+c
m01 = vx*vy*(1-c)-vz*s
m02 = vz*vx*(1-c)+vy*s
m10 = vx*vy*(1-c)+vz*s
m11 = vy*vy*(1-c)+c
m12 = vy*vz*(1-c)-vx*s
m20 = vz*vx*(1-c)-vy*s
m21 = vy*vz*(1-c)+vx*s
m22 = vz*vz*(1-c)+c
x2 = m00*x+m01*y+m02*z
y2 = m10*x+m11*y+m12*z
z2 = m20*x+m21*y+m22*z
-- 垂直回転
l = math.sqrt(x2*x2+y2*y2+z2*z2)
if( l == 0 ) then return end
vx = x2/l
vy = y2/l
vz = z2/l
x = vy*cam.uz-vz*cam.uy
y = vz*cam.ux-vx*cam.uz
z = vx*cam.uy-vy*cam.ux
l = math.sqrt(x*x+y*y+z*z)
if( l == 0 ) then return end
vx = x/l
vy = y/l
vz = z/l
r = obj.track1*math.pi/180
s = math.sin(r)
c = math.cos(r)
m00 = vx*vx*(1-c)+c
m01 = vx*vy*(1-c)-vz*s
m02 = vz*vx*(1-c)+vy*s
m10 = vx*vy*(1-c)+vz*s
m11 = vy*vy*(1-c)+c
m12 = vy*vz*(1-c)-vx*s
m20 = vz*vx*(1-c)-vy*s
m21 = vy*vz*(1-c)+vx*s
m22 = vz*vz*(1-c)+c
cam.x = cam.tx + m00*x2+m01*y2+m02*z2
cam.y = cam.ty + m10*x2+m11*y2+m12*z2
cam.z = cam.tz + m20*x2+m21*y2+m22*z2
x = cam.ux
y = cam.uy
z = cam.uz
cam.ux = m00*x+m01*y+m02*z
cam.uy = m10*x+m11*y+m12*z
cam.uz = m20*x+m21*y+m22*z
obj.setoption("camera_param",cam)

@目標サイズ固定視野角
--track0:増減値,-120,120,0,0.01
cam = obj.getoption("camera_param")
x = cam.tx-cam.x
y = cam.ty-cam.y
z = cam.tz-cam.z
d = cam.d;
l = math.sqrt(x*x+y*y+z*z)
if( l == 0 ) then return end
x = x/l
y = y/l
z = z/l
r = l/d
p = math.atan(obj.screen_h/(d*2))*360/math.pi;-- 現在の視野角計算
p = p + obj.track0
if( p < 1 ) then p = 1 end
if( p > 120 ) then p = 120 end
d = obj.screen_h/(math.tan(p*math.pi/360)*2);
l = r*d
cam.x = cam.tx-l*x
cam.y = cam.ty-l*y
cam.z = cam.tz-l*z
cam.d = d
obj.setoption("camera_param",cam)

